TR

A small studio and a spinning belt.

Right now Zexus Games is a one-person studio. Designing and coding the game, tuning the levels, the store pages and this site: it all happens at the same desk.

Being small means deciding fast, reading every message ourselves and caring about details a big studio could not. Instead of a bigger team, we work with good tools.

How we work

  1. 01

    Gameplay first

    No level reaches you before it passes a solver and test bots. Hard, yes; unfair, never.

  2. 02

    Honest money

    Free to play, optional purchases. Rewarded ads are always your choice, and there are never ads in the middle of a level.

  3. 03

    Private by default

    No account, no e-mail, no password. Usage analytics are fully off for players under 13. Details in the privacy policy.

  4. 04

    The same game everywhere

    iPhone, Android and the browser all come from the same code. Whatever gets fixed in one place is fixed everywhere.

Toolbox

Everything we use, out in the open. Anything that touches player data is explained one by one in the privacy policy. Privacy policy

Game

TypeScript
one language, end to end
React Native + Expo
iOS, Android and web
react-native-svg
dishes and characters drawn in code
Adaptive music
3 layers that follow the game's tension

Services

Firebase
anonymous sign-in, player profile, analytics, crash reports
Google AdMob + UMP
optional rewarded ads and the consent screen
RevenueCat
in-app purchases

This site

HTML, CSS, a little JS
no build step
three.js
3D belt, capable devices only
Bricolage Grotesque
served from this site, open licence
No cookies
no trackers, no analytics

Roadmap

Where we are and what comes next. A plan, not a promise: we do not give dates, we announce when it is ready.

  1. Done

    Core gameplay

    The spinning belt, orders, combos, boosters.

  2. Done

    World Tour

    43 countries, 195 dish drawings, a tour that starts in Türkiye.

  3. Done

    23 languages

    Dish and country names included; the logo is drawn separately for every language.

  4. Done

    Browser demo and press kit

    Try the game without installing; logos, videos and the fact sheet in one place.

  5. Now

    Final testing

    Performance, battery and balance tuning on real phones.

  6. Now

    Store pages

    App Store and Google Play listings in preparation.

  7. Next

    Launch in Türkiye

    First in Türkiye, on the App Store and Google Play, free to play.

  8. Later

    More countries

    The game already speaks 23 languages; we open more regions with what we learn from the Türkiye launch.

  9. Later

    Built with players

    New countries, festivals and restaurant decor shaped by your ideas.

Press and creators

Logos, screenshots, videos and the fact sheet in one ZIP, free to use without asking.

Press kit

Write to us

We read every message ourselves. Write in English or Turkish.

[email protected]
Topic

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