A small studio and a spinning belt.
Right now Zexus Games is a one-person studio. Designing and coding the game, tuning the levels, the store pages and this site: it all happens at the same desk.
Being small means deciding fast, reading every message ourselves and caring about details a big studio could not. Instead of a bigger team, we work with good tools.
How we work
- 01
Gameplay first
No level reaches you before it passes a solver and test bots. Hard, yes; unfair, never.
- 02
Honest money
Free to play, optional purchases. Rewarded ads are always your choice, and there are never ads in the middle of a level.
- 03
Private by default
No account, no e-mail, no password. Usage analytics are fully off for players under 13. Details in the privacy policy.
- 04
The same game everywhere
iPhone, Android and the browser all come from the same code. Whatever gets fixed in one place is fixed everywhere.
Toolbox
Everything we use, out in the open. Anything that touches player data is explained one by one in the privacy policy. Privacy policy
Game
- TypeScript
- one language, end to end
- React Native + Expo
- iOS, Android and web
- react-native-svg
- dishes and characters drawn in code
- Adaptive music
- 3 layers that follow the game's tension
Services
- Firebase
- anonymous sign-in, player profile, analytics, crash reports
- Google AdMob + UMP
- optional rewarded ads and the consent screen
- RevenueCat
- in-app purchases
This site
- HTML, CSS, a little JS
- no build step
- three.js
- 3D belt, capable devices only
- Bricolage Grotesque
- served from this site, open licence
- No cookies
- no trackers, no analytics
Roadmap
Where we are and what comes next. A plan, not a promise: we do not give dates, we announce when it is ready.
- Done
Core gameplay
The spinning belt, orders, combos, boosters.
- Done
World Tour
43 countries, 195 dish drawings, a tour that starts in Türkiye.
- Done
23 languages
Dish and country names included; the logo is drawn separately for every language.
- Done
Browser demo and press kit
Try the game without installing; logos, videos and the fact sheet in one place.
- Now
Final testing
Performance, battery and balance tuning on real phones.
- Now
Store pages
App Store and Google Play listings in preparation.
- Next
Launch in Türkiye
First in Türkiye, on the App Store and Google Play, free to play.
- Later
More countries
The game already speaks 23 languages; we open more regions with what we learn from the Türkiye launch.
- Later
Built with players
New countries, festivals and restaurant decor shaped by your ideas.
Changelog
What changed in the game and on the site. The longer stories live in the Devlog.
- SiteSite v4: Studio page, command palette (Ctrl K), mini belt game, trailer, self-hosted fonts.
- GameBrowser demo is live: play Sushi Belt without installing.
- SiteSite v3: new studio logo, 3D sushi belt, devlog.
- SitePress kit and cuisine pages for 43 countries.
- PostSushi Belt is coming
- PostHow World Tour was born
Press and creators
Logos, screenshots, videos and the fact sheet in one ZIP, free to use without asking.